When you act, gather the dice—
The relevant Cultivation + Skill + any relevant modifiers.
to know the name of a dead star? grimoire.
to climb the stupa? coordination.
to lie to the capital-knight? dramatics.
tearfully convince a mob? persuasion.
find the missing piece in a puzzle? awareness.
put together disparate ideas and evidences? dialectics.
Roll them. Like bones. Like prayers.
A 4 or a 5 or a 6 is a Hit. Against the world.
Often, you roll against The World. An action without another resistor but The World.
The world does not roll against you.
It is old. And tired. It knows what it wants. It has already decided.
The World knows how many Hits it Demands of you.
And yet. And yet and yet and yet.
Standard: 1 Hit.
Difficult: 2 Hits.
Challenging: 3 Hits.
Heroic: 4 Hits.
Immortal: 5 Hits.
Impossible: 6+ Hits.
Meeting the world’s demand means you accomplish what you set out to do.
Otherwise, face the world’s consequences. As established.