Temple Of Peregrination has been updated to these standards!

Skills are now Abilities (in the D&D 4e Powers or Exalted Charms sense).

Skill Meridians are now called "Inner Meridians."

Empowerments are now 3 levels. You gain more Empowerments as you learn more Abilities in a Cultivation. You can slot in different Empowerments at different times. You can equip up to 2/3/4 Empowerments at a time.

Distances

Diagonals now follow 1-2-1-2.

From tails we move into Squares. Here's the diegetic, geomantic reasoning for using squares—

A square is around five feet. Wide and tall. Also a cube.

This is the cosmic mandala measurement. Mystics and wizards and geomancers and metascientists measure the world in squares. The Laws of Physics are mapped out by the square.

What about hexes? You can use them too. Some mystics and adepts of other cultures think the Hex is the shape of reality.

Attributes

Attributes are now

To tap into the greater RPG consciousness to help convey this very tricky and complex world that we're trying to make.

Skills

Abilities are now Skills (in the D&D, Disco Elysium, and Runequest sense). To make learning the system just a bit easier, keeping it congruent with mainstream RPG ideas—

Also after adequately defining each one, I've gone through with a fine comb to rename some Skills to align more closely with the game's thematics, ideology, metaphysics, and vibe while keeping it easy to understand at a glance.